This page is for EVEMon developers. Regular users should look at the wiki instead.
Starting with the source code
- Building EVEMon - Quick intro. How to start out with TortoiseSVN to download the source code and Visual Studio to compile it.
- EvemonRepository - Dealing with the SVN repository.
- EvemonGettingStartedDeveloping - Getting started developing/coding for EVEMon.
- FAQCompile - Compile the project without Visual Studio.
- MonoBuildOnUbuntu7.10 - Instructions for building EVEMon on Ubuntu
- Coding Guidelines Explains the general coding guidelines that should be followed in EVEMon code.
- Do not forget the "Timeline" and "View tickets" on the upper toolbar.
Topics
- CreatingDataFiles Shows you what you need if you wish to create or modify the xml data files for ships, items or implants.
- MemoryOptimization Discussions about the memory optimization and AutoShrink?.
- Mineral Parser Guide Walks through adding a new mineral price parser.
- SkillIconGroups Shows you how to add new skill icon groups.
- Skill training Guide Explains the seemingly simple process of handling skill training messages.
- Plugins Discussions about a plugins system.
- ImageUseRational Usage rational of various images used in EVEMon.
Deprecated, obsolete or not maintained stuff
- EVEMon Ship Fitter - Keep up with happenings in the Ship Fitter project
- Branch Project Definitions / Reports - Definitions and reports from the current Branch Projects
- List of things us developers need to do - List of stuff us developers need to get a shift on with
- EVEMon+Mono Nightly Snapshots - Run EVEMon on Linux
- Skill Plan Roaming How we should ensure security when using EVEMon on a foreign machine
- Password Security Design discussion about improving the encryption we use
- Solution Config Keeping both flavours of Visual Studio users happy
